Classes
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Classes
There will be several classes for you to choose from. You'll start off as the basic newbie class, the Vagrant, and from there you'll change into another once you have a good concept of how the game is played.
You will start off with four classes to choose from, and later in the game you'll be able to choose two others depending on your preference.
Vagrant When you first enter Madrigal, your job class will automatically be Vagrant. In general, vagrants are a melee class that players will use to learn the way of the sword and get a good grasp of how the game is played. You will be able to transfer to a more advanced job class upon reaching level 15.
Vagrants use FP or Focus Points for their special skills. (Clean Hit, Flurry, Over Cut) |
First Job Classes
After you, the vagrant, achieve Level 15, you will be able to receive a job quest from one of the instructors (All but Acrobat and Magician are located in Flarine. Acrobat Job Change is located in Darkon 2 and Magician Job Change is located in Sain City). You will have the option of becoming either a Magician, an Acrobat, an Assist, or a Mercenary. Afterwards it's up to you to complete the quest. Until you are finished with your job change, you will not be able to gain any additional experience points.
Acrobat
One of the four options available to you when you are ready to depart from vagrant-hood is the Acrobat.
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Assist
Otherwise, if long distance fighting, or fighting in general isn't quite for you - why not choose to become an assist?
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Magician
Magicians are ranged spell casters, they are able to focus large amounts of magic upon an enemy, dealing a great deal of damage before they are even reached. Magicians generally have lower defense, lower HP, and sometimes even delay when it comes to casting spells. However they are able to cast spells that not only damage enemies, but slow them down as well.
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Mercenary
Last but not least, Mercenaries prefer to partake in close range combat. The main characteristics of this particular class involve physical strength, and a strong body that is able to withstand attacks.
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Second Job Classes
Upon reaching level 60. You will have a number of things to choose from depending on what you are.
Jester
Jesters focus on ranged attacks using Yo-Yos. They have a wide range of skills that allow them to be strong PvP'ers with their YoYo attacks, use some of their penya to do increased damage, and escape incoming attacks. Some Jesters will attack using a Bow, taking advantage of a Jester's trademark 4x Critical Rate. | ||
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Billposters are undoubtedly the most self-sufficient class in the game. With their normal assist buffs, and their additional damage skills upon second job change, they are a very strong class. They are more of a melee class, and fight using a knuckle and a shield. Ringmaster Ringmaster is the other class that an assist can choose from. When it comes to partners, this class is the most sought after due to their ability to enhance others abilities and skills. With extra buffs and skills, this assist class is almost considered a necessity for game play; or, at least, they make it easier. | ||
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Psykeeper
Psykeepers are one of the Magician's second classes. These, however, do not deal in the field of elemental damage. Most of the attacks, which are very powerful, tend to be based off mental and demonic forces. Elementor Elementors are a second class for magicians and are a high damage spell casting class that uses staves to cast devastating elemental spells. They have a wide range of elemental skills at their disposal which can damage one or several enemies at the same time, as well as self buffs to increase the damage they deal. | ||
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Blades are a second class for mercenaries and are the best damage dealers in the game. As a blade you will be able to wield two weapons at the same time and thus drastically increase your damage output. Knights are a second class for mercenaries and are the best tanks in the game. As a knight you will receive more health points per stamina point than any other class. |
Third Job Classes
Upon reaching level 130, each of the second classes can progress to the third evolution of there respective class.
Harlequin
Harlequins are the third class for Jesters and posses dark skills which allow them to attack from behind there foes and even vanish right in front of your eyes. The Harlequins make for a deadly class with there combo of stealth and attacks. | ||
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Force Master
Force Masters are the third class for Billposters. All ready one of the strongest if not thee strongest class within Madrigal. The addition of the Force Master Skills brings the most welcome boost to party abilities. Any party would welcome the power's of a Force Master. | ||
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Mentalist
Mentalists are the third class for Psykeepers. These playful but graceful
and fearsome magicians can manipulate the battlefield and foes to an untimely demise. | ||
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Slayer
Slayers are the third class for blades. These ferocious fighters never relent
on the attack, and their fury never ceases until all those that oppose them have been laid to waste at their hands. |
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