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Arcanist - FlyFF WIki

Arcanist

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Description

At level 130 the Elementor can progress to the 3rd job change - Arcanist. Masters of the arcane their magic tends to revolve around elemental powers. Arcanist's can wield the power of the heaven's aswell as the elements from their previous incarnation of an elementor.

Class Development
Pre-Classification 1st Class 2nd Class 3rd Class
Vagrant Image:Right Arrow.png Magician Image:Right Arrow.png Elementor Image:Right Arrow.png Arcanist
Psykeeper Image:Right Arrow.png Mentalist


Equipment

Weapons

The Arcanist can use Staves and Wands with a Wand they may not use Elementor skills, when equipping a wand they may use Shields.

Armor

They may equip any of their previous job's armor.

Arcanist Skills


View individual skill pages for detailed information and skill animations


Arcanist Skills
Skill Weapon Level Pre-Skill Type Region of Effect Description
image:Arcanist_Astral Moon.png Astral Moon Staves 130 None
image:Normalskill.gif Selected Target only Harness the elements around you and form them into a Sphere. Once the Sphere is formed, you will launch the Sphere at your enemy.
image:Arcanist_Echoes of the Weary.png Echoes of the Weary Staves 130 None
image:Normalskill.gif Selected Target only Force your target into a Coma. The duration of this Coma will vary depending on the level of the Skill.
image:Arcanist_EVA Storm.png EVA Storm Staves 130 None
image:Normalskill.gif AOE no target needed Calls down a lighting storm to shock any and all near by enemies.
image:Arcanist_Spectral Javelin.png Spectral Javelin Staves 130 None
image:Normalskill.gif Selected Target only Harness the elements around you and form them into a Javelin. Once the Javelin is formed, you will launch the Javelin at your enemy.


Speed Breaks


Arcanist is not a class that depends dexterity. Thus speed breaks are more or less useless for an Arcanist. Unless you plan on hitting your opponent with your Staff.

Useful Links

  • Arcanist

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