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Description
At level 130 the Psykeeper can progress to the 3rd job change - Mentalist. Mentalist's are Masters of the arcane. Their magic tends to revolve around mental powers. Please don't call them "mental" otherwise you might end up on the receiving end of their extraordinary skills. Mentalist's are also one of the few classes that can use Shields for an extra defense boost. Mentalist's require Offerep's Spellbook in order to use there Mentalist skills. The Offerep's Spellbook is recieved from the Mentalist's Job Change Quest.
Equipment
Weapons
The Mentalist can use Wands and Staves ,with Staves they may not use Psykeeper skills, when equipping a wand they may use Shields.
Armor
They may equip any of their previous job's armor.
Mentalist Skills
View individual skill pages for detailed information and skill animations
Mentalist Skills
|
Skill
| Weapon
| Level
| Pre-Skill
| Type
| Region of Effect
| Description
|
|
Aether Grasp
| Skill Shields
| 130
| None
|
| Selected Target only
| This spell propels the shadow of a demon at the enemy. This is a close range attack with a cool down. The cool down will be reduced depending on the Skill level.
|
|
|
Kriminel's Hand
| Skill Shields
| 130
| None
|
| Selected Target only
| Decrease attack speed of selected target for up to 25 seconds, this spell does not aggro the target. The duration is determined by the Skill Level.
|
|
Laughter of La Croix
| Skill Shields
| 130
| None
|
| Selected Target only
| Decrease attack power of selected target for up to 25 seconds, this spell does not aggro the target. The duration is determined by the Skill Level.
|
|
Samedi's Embrace
| Skill Shields
| 130
| None
|
| Selected Target only
| Decrease defense of selected target for up to 25 seconds, this spell does not aggro the target. The duration is determined by the Skill Level.
|
|
Speed Breaks
Mentalist is not a class that depends on dexterity. Thus speed breaks are more or less useless for a Mentalist. Unless you plan on hitting your opponent with your Wand.
Useful Links
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