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Knight - FlyFF WIki

Knight

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This article has been certified complete as of version 18. Any errors should be reported here.


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Female and Male Knight.

Contents

Description

Followers of the hero Billeien. Knights receiving the most health points per stamina points in the game and place most of their stat points in stamina. Probably the slowest class, a well built Knights is the best tank. These guys are human meat shields.

Class Development
Pre-Classification 1st Class 2nd Class 3rd Class
Vagrant Image:Right Arrow.png Mercenary Image:Right Arrow.png Blade Image:Right Arrow.png Slayer
Knight Image:Right Arrow.png Templar


Equipment

Second Class skills are normally reserved for use only with Primary Weapons.
All classes may use previous class weapons. So Knights may use Mercenary and Vagrant tagged weapons, but second class skills may not be accessible.

Weapons

The Knight can use Two-Handed Swords and Two-Handed Axes may not use Shields.

Armor

A complete List of Armor used in game can be found here.

Knight Skills


View individual skill pages for detailed information and skill animations


Knight Skills
Skill Weapon Level Pre-Skill Type Region of Effect Description
image:Knight_Charge.png Charge 2H Swords 60 Sword Mastery 3
image:Normalskill.gif Selected Target only Powerful, upward strike.
image:Knight_Pain Dealer.png Pain Dealer Axes 60 Axe Mastery 3
image:Normalskill.gif Selected Target only Powerful, downward strike. Lowers the defense of the target. Requires two-handed Axe.
image:Knight_Guard.png Guard No Preference 62 None
image:Normalskill.gif Self Increases defense by lowering attack power. Requires a two-handed weapon.
image:Knight_Earth Divider.png Earth Divider 2H Swords 65 Charge 4
image:Normalskill.gif AOE Selected Target only Powerful, downward strike that hits the monsters that are in front of you.
image:Knight_Power Stomp.png Power Stomp Axes 65 Pain Dealer 4
image:Normalskill.gif AOE No target needed Pounds the ground, stunning nearby enemies. Requires two-handed Axe.
image:Knight_Rage.png Rage No Preference 65 Guard 5
image:Normalskill.gif Self Increases striking power and HP. Lowers defense and accuracy rate. Requires a two-handed weapon.
image:Knight_Pain Reflection.png Pain Reflection No Preference 70 Rage 4
image:Normalskill.gif Self Reflects a part of the damage received by an enemy.
image:Knight_Power Swing.png Power Swing No Preference 75 Pain Reflection 7
image:Normalskill.gif AOE No target needed To strike a blow at the enemy by flourishing a weapon. Requires a two-handed weapon. Generates Knockback.
image:Knight_Special Two-handed Mastery.png Special Two-handed Mastery No Preference 60M None
image:Normalskill.gif Self Increases damage while using a two-handed weapon.
image:Knight_Drawing.png Drawing No Preference 120H None
image:Normalskill.gif Selected Target only Brings your target to you.


Speed Breaks


These figures are to be used as a guide. They are base stat points. Their exactitude may vary depending on weapons, buffs, awakenings, jewelery, etc. Results were taken from Jon's Sim

Please remember that although I am including stats for non-primary weapon most new weapons are 2nd class restricted.


Primary Non-Primary
Two-Handed Swords One-Handed Swords
Normal Master Normal Master
Lvl Dex AtkSpd Lvl Dex AtkSpd Lvl Dex AtkSpd Lvl Dex AtkSpd
60 15 32% 60M 15 32% 60 15 37% 60M 15 37%
60 20 36% 60M 20 36% 60 37 41% 60M 37 41%
60 34 37% 60M 34 37% 60 52 42% 60M 52 42%
60 91 41% 60M 91 41% 60 66 46% 60M 66 46%
60 127 42% 60M 127 42% 60 87 47% 60M 87 47%
75 162 46% 70M 163 46% 60 96 51% 60M 96 51%
100 212 47% 87M 212 47% 60 113 52% 60M 113 52%
110 233 51% 94M 233 51% 60 125 56% 60M 125 56%
108M 276 52% 62 137 57% 62M 137 57%
117M 304 56% 71 154 61% 67M 154 61%
123H 332 57% 72 157 62% 68M 157 62%
81 174 63% 74M 175 63%
85 183 67% 77M 183 67%
88 189 68% 79M 189 68%
95 203 69% 84M 204 69%
100 212 73% 87M 212 73%
101 215 74% 88M 215 74%
107 227 75% 92M 227 75%
111 235 76% 95M 236 76%
114 241 80% 97M 242 80%
116 244 81% 98M 245 81%
120 253 82% 100M 253 82%
102M 259 83%
104M 265 84%
106M 271 90%
108M 277 91%
110M 282 92%
112M 288 93%
113M 291 94%
115M 297 95%
116M 300 100%


Primary Non-Primary
Two-Handed Axes One-Handed Axes
Normal Master Normal Master
Lvl Dex AtkSpd Lvl Dex AtkSpd Lvl Dex AtkSpd Lvl Dex AtkSpd
60 15 32% 60M 15 32% 60 15 36% 60M 15 36%
60 24 36% 60M 24 36% 60 19 37% 60M 19 37%
60 40 37% 60M 40 37% 60 53 41% 60M 53 41%
60 107 41% 60M 107 41% 60 74 42% 60M 74 42%
60 148 42% 65M 148 42% 60 94 46% 60M 94 46%
89 189 46% 89M 190 46% 60 124 47% 60M 124 47%
117 247 47% 99M 247 47% 62 136 51% 61M 136 51%
107M 272 51% 64 161 52% 70M 161 52%
121H 322 52% 82 177 56% 75M 177 56%
130H 355 56% 91 194 57% 81M 194 57%
103 219 61% 89M 219 61%
105 222 62% 90M 223 62%
117 247 63% 99M 248 63%
103M 260 67%
105M 268 68%
112M 289 69%
116M 301 73%
118M 305 74%
121H 322 75%
123H 334 76%
126H 342 80%
128H 347 81%


Useful Links

  • Knight


Back to Classes


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  • Note: As some people might be aware, Knights have an effect called Swordcross. This effect allows Knights to deal double damage from time to time, whether they are using an AoE skill or melee hitting. However with the launch of V16 this effect does not work anymore. It's currently not known if it's a bug or intentional and we are hoping to hear new information about this issue as soon as possible.
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