Clockworks War
From FlyFF WIki
Contents[hide] |
Clockworks War Dungeon
![]() | ![]() |
Clockworks is a level 80 super giant with about 62.6m HP. On level 80 players CW does around 2k+ damage (3k+ crit) at rage this increases to around 4k+ damage (6-7k crit). Actual damage taken depends on defense, and in the case of critical hits on random luck. If you are over the level of CW it will not do less damage to you unless you have more defense. If you are under CW's level the critical hits will be significantly greater. (Around 4k-5k normal and it could hit over 10k rage). This is the first Super Giant in the game, and for most people the only one they will be able to defeat.
Clockworks War Dungeon is accessible from the Darkon continent. |
Dungeon Particularities
None Masquerpets are aggravated. This is an Instance Dungeon so only Party and or Guild members will be present. |
Entrance Fee |
Fee stated below
To enter the lair of Clockworks (CW) you will need a guild. CW can only be done once per guild and the guild leader needs to have done the CW quest receivable at level 70 from the Darken Mayor. The guild leader can then choose to battle Clockworks by talking to the NPC Eshylop. All guild members near Eshylop will be teleported into the room when the guild leader chooses to enter. |
Unique Items Present Clockworks War Dungeon does contain item uniquely found here. |
Quests Available
|
Quest Items Found Here Coming Soon |
Certain rules apply:
|
Monsters Present
This dungeon is for level 80 Masquerpets. | |
Dungeon Prizes
All Clockworks Gear are level 50 for Suit Sets, 60 for Weapons and are not Soul Linked. Meaning once they have been equipped they may not be banked, warehoused, traded or sold. They may be put in backpack. They are all first class restricted.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Clockworks Attacks
Stomp
Typical CW close range attack, if you spend most of the time under CW then this will perhaps be the only attack you see. It is a big area of effect.
Cannon
Long range CW AoE attack. This tends to only fire when you run away from CW, and sometimes when you run to it. After targeting you and initiating this attack, you will get hit no matter how far away you get before the attack connects. Since it is an AoE anyone near you will also get hit.
Laser
This medium range attack has a small area of effect, however it does continuous damage in very big chunks. It can happily take 18k hp in 3 or 4 bite sized chunks if you do not pay attention.
The laser will fire out from CW's head to a reasonable range then move inwards. People under CW are safe.
Sword
CW hits you with its sword. It appears to be AoE and does standard damage.
Final Notes
- Use Lucky Drop party skill when CW is about to die.
- No one knows how Lucky Drop (used to be FC/FD) affects CW drops.
- To speed up CW use link attack. (Make sure you have enough party points.)
- The attacker with the greatest damage out-put over time should be the party lead so they can use link.
- Ring Masters and random spectators in the room should be in the party and also select CW for added link attack damage.
- Don't do CW before the 3-4 man team point for profit, unless you are on a new server with high CW equipment prices.
Continent Content Color Reference: | |||||||||||||
World | Flaris | Coral Island | Saint Morning | Garden of Rhisis | Darkon | Azria | |||||||
Shaduwar | Valley of the Risen | Kaillun | Traseia | Dark Traseia | Bahara Desert | Emporium |