Coves of the Ancients
From FlyFF WIki
This article is actively being worked on by jasenm222. Expect more content to be added in the future.
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Cove of the Ancients Dungeon
Oceans are not commonplace in Madrigal – her seas are the airways, the wind, and the sky. Soaring through the clouds on wings, boards and brooms, is how travel is done; airships filling the heavens are what is normal. That is no longer the case. Strange mysterious portals have been discovered on abandoned islands near the shores of Darkon 3. No knowledge, no history, not even a trace to hint at this ancient place’s mysterious past can be found. What has been learned, however, is that dangerous ancient ocean creatures call this place home. They are the keepers of long forgotten secrets, and even protect artifact weapons that house the fury of the newly discovered sea. There is a hidden beast that lays dormant in these coves though; this Terror King Chiton is a merciless monster that is said to be so terrifying to look at, that none who have laid eyes upon him have survived. All that survivors can recount are the anguished screams of their companions as they fought to return to the safe surface. Would be adventurers should heed the challenge. With discovering the undiscovered comes loot and treasure that the people of Madrigal could never have imagined.
The Cove of the Ancients and the Abyssal Cove of the Ancients are instanced underwater dungeons fit for non master level players 90-105, and 90 (M) -105 (M) respectively. The coral covered portals that lead to these foreboding depths can be found on the western shores of Darkon 3.
Cove of the Ancients Dungeon is accessible from the Darkon 3 continent. |
Dungeon Particularities
All Masquerpets are aggravated. This is an Instance Dungeon so only Party and or Guild members will be present. |
Entrance Fee |
None |
Unique Items Present Cove of the Ancients Dungeon contain item uniquely found here. |
Quests Available
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Quest Items Found Here Coming Soon |
Certain rules apply: 1) You must be in a party to enter dungeon but party is not teleported to dungeon if you enter it. You may proceed alone, though this is not advised 2) You must be level 90 and up to enter this dungeon. 3) If you leave the Dungeon you must wait 90 minute cooldown time to re-enter. 4) If you DC you will be spawned just outside the dungeon and re-entrance is permitted 5) The use of Trans, be it Aibatt Trans or other, are no longer allowed within the dungeons 6) You must kill the Siren for the (Terror) King Chiton to appear |
Monsters Present
This dungeon is for level 90 ~ 150H Masquerpets. | |
Dungeon Prizes
All Ultimate Coral weapons are level 95 and are Soul Linked. Meaning once they have been equipped they may not be banked, warehoused, traded or sold. They may be put in backpack. They are not all restricted to second class. For example, wands and staffs can be equipped by Magicians while others like the Bow can be equipped by Rangers only.
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Abyssal Cove of the Ancients Dungeon
Abyssal Cove of the Ancients Dungeon is accessible from the Darkon 3 continent. |
Dungeon Particularities
All Masquerpets are aggravated. This is an Instance Dungeon so only Party and or Guild members will be present. |
Entrance Fee |
None |
Unique Items Present Abyssal Cove of the Ancients Dungeon contain item uniquely found here. |
Quests Available
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Quest Items Found Here Coming Soon |
Certain rules apply: 1) You must be in a party to enter dungeon but party is not teleported to dungeon if you enter it. You may proceed alone, though this is not advised 2) You must be level 90M and up to enter this dungeon. 3) If you leave the Dungeon you must wait 90 minute cooldown time to re-enter. 4) If you DC you will be spawned just outside the dungeon and re-entrance is permitted 5) The use of Trans, be it Aibatt Trans or other, are no longer allowed within the dungeons 6) You must kill the Abyssal Siren for the (Abyssal Terror) King Chiton to appear. |
Monsters Present
This dungeon is for level 90M ~ 150H Masquerpets. | |
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Dungeon Prizes
All Ultimate Majestic Coral weapons are level 95 Master and are Soul Linked. Meaning once they have been equipped they may not be banked, warehoused, traded or sold. They may be put in backpack. They are class restricted for every class including RM's and BP's
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Continent Content Color Reference: | |||||||||||||
World | Flaris | Coral Island | Saint Morning | Garden of Rhisis | Darkon | Azria | |||||||
Shaduwar | Valley of the Risen | Kaillun | Traseia | Dark Traseia | Bahara Desert | Emporium |