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Lighting Ram - FlyFF WIki

Lighting Ram

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This article has been certified complete as of version 18. Any errors should be reported here.


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image:Magician_Lighting Ram2.gif
Magician's Lighting Ram Skill Animation

image:Magician_Lighting Ram.png
Description: Damages the enemy with an electric ball
NOTE: If Water Well is caste first then followed by a Electric based skill, Electric based skill's attack will be higher.
Class: Magician
Item needed: Staves or Wands
Player lvl: 25
Max Skill lvl: 20
Pre-Skill 1: Static Ball lvl: 5
Pre-Skill 2: lvl:
Attack Type: Magic Shot
Region of Effect: Selected Target only
Attack Range: Ranged
Skill Element: Electric
Combo Style: image:Normalskill.gif
May be placed in Action Slot: Yes
Casting Time: 0:00
Damage Over Time (DOT):None
Stat 1 affecting Skill: Int effects skill attack rate, approximately 8 Atk per 1 Int
Stat 2 affecting Skill:


Back to Magician

This skill has a maximum level of 20 and requires 2 Skill Points per level of skill.

Attack value present in skill table is simply a variable used in the calculation of damage.
In "General" the timer is for status change effect

Skill lvl Effect 1 % Prob MP Used Min : Sec CoolDown
1 Attack 50 ~ 51 100% 30 MP 1 Hit per use None
2 Attack 50 ~ 51 100% 30 MP 1 Hit per use None
3 Attack 51 ~ 52 100% 32 MP 1 Hit per use None
4 Attack 51 ~ 52 100% 32 MP 1 Hit per use None
5 Attack 52 ~ 53 100% 34 MP 1 Hit per use None
6 Attack 52 ~ 53 100% 34 MP 1 Hit per use None
7 Attack 53 ~ 54 100% 36 MP 1 Hit per use None
8 Attack 53 ~ 54 100% 36 MP 1 Hit per use None
9 Attack 54 ~ 55 100% 38 MP 1 Hit per use None
10 Attack 54 ~ 55 100% 38 MP 1 Hit per use None
11 Attack 55 ~ 56 100% 41 MP 1 Hit per use None
12 Attack 55 ~ 56 100% 41 MP 1 Hit per use None
13 Attack 56 ~ 57 100% 42 MP 1 Hit per use None
14 Attack 56 ~ 57 100% 42 MP 1 Hit per use None
15 Attack 57 ~ 58 100% 44 MP 1 Hit per use None
16 Attack 57 ~ 58 100% 44 MP 1 Hit per use None
17 Attack 58 ~ 59 100% 44 MP 1 Hit per use None
18 Attack 58 ~ 59 100% 47 MP 1 Hit per use None
19 Attack 59 ~ 60 100% 47 MP 1 Hit per use None
20 Attack 59 ~ 60 100% 50 MP 1 Hit per use None




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