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Dead Man's Lure - FlyFF WIki

Dead Man's Lure

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This Article is in testing phase. Errors may be found

This article is actively being worked on by jasenm222. Expect more content to be added in the future.

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image:Templar_Dead Man's Lure2.gif
Templar's Dead Man's Lure Skill Animation

image:Templar_Dead Man's Lure.png
Description: This ability will increase the chance that the target creature will focus its attacks on you. This skill will only take effect monsters in Ankou's Asylum.
Class: Templar
Item needed: No Preference
Player lvl: 130
Max Skill lvl: 5
Pre-Skill 1: None lvl:
Pre-Skill 2: lvl:
Attack Type: Melee Attack
Region of Effect: Selected Target only
Attack Range: Ranged
Skill Element: N/A
Combo Style: image:Normalskill.gif
May be placed in Action Slot: Needs Testing
Casting Time: None
Damage Over Time (DOT):None
Stat 1 affecting Skill: Str info not available at this time
Stat 2 affecting Skill:


Back to Templar

This skill has a maximum level of 5 and requires 4 Skill Points per level of skill.

Attack value present in skill table is simply a variable used in the calculation of damage.
In "General" the timer is for status change effect

Skill lvl Effect 1 % Prob FP Used Min : Sec CoolDown
1 Attrack Targets Damage 100% 300 FP 1 Hit per use None
2 Attrack Targets Damage 100% 350 FP 1 Hit per use None
3 Attrack Targets Damage 100% 400 FP 1 Hit per use None
4 Attrack Targets Damage 100% 450 FP 1 Hit per use None
5 Attrack Targets Damage 100% 500 FP 1 Hit per use None




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