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Flyff Material Alchemy Event! - FlyFF WIki

Flyff Material Alchemy Event!

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TimeTable
10am to 1pm PST (pacific standard time)
2pm to 5pm PST (pacific standard time)

  • Lawolf 14 July 2009
  • Aibatt 15 July 2009
  • Mushpoie 16 July 2009
  • Glaphan 17 July 2009
  • Mia 20 July 2009
  • Kern 21 July 2009
  • Clockworks 22 July 2009
  • Demian 23 July 2009

Master Dwarpet, the crafty alchemist.

Long ago, during the Clockworks War, lived a strange alchemist. Largely regarded as a “quack”, he retreated into exile, where he could practice his craft away from the prying and judgmental eyes of the citizens of Madrigal. It is said that this Master Dwarpet, shunned by his peers for performing strange experiments and crafting some most unusual concoctions, had found a suitable location to continue his work and lived as a hermit somewhere in the Gouthan Mountains. Here, he practiced his dark magic and alchemy in hopes of discovering the ultimate weapon, a flask designed to infuse him with the power of the clown gods; Shade, Bubble, and Iblis.


Many citizens of Madrigal are skeptical and they will tell you this is all just an urban legend, a story designed to scare children away from venturing too far into the Gouthan Mountains. However, the Sages living at the Fountain of Dead Person will tell you that this misguided Master Dwarpet did indeed exist and that he ended up destroying himself in the pursuit of this ultimate concoction. Well, that’s what they would have told you, until today…


The Master Dwarpet has returned and is furiously at work, attempting to realize his dream once again. There are amazing rewards to be had, should you decide to assist him in this venture… but what of the moral implications?


Contents

Event Rules:

For any questions, concerns, or suggestions about this event, please email flyff_community@gala-net.com

  1. The FlyFF Alchemy Event is designed as sort of a GM run Quest Event with amazing rewards.
  2. Players must sign-up using the web-form located here: [1]
  3. Each player is ONLY allowed to sign up on ONE account/character only. Evidence that one player has signed up on multiple accounts or multiple characters/servers will result in disqualification from the event, and action taken against their game accounts. So, please don’t do it.
  4. There are 3 recipe categories. Each player can choose up to TWO recipes total and no more than ONE from a single category. Provided the required items are submitted, and unless otherwise noted, each recipe is only performed ONE TIME.
  5. Players ARE NOT allowed to trade or mail items to another player or character in order to have multiple enhancements performed on the same item. Evidence of this occurring will be met with the harshest of penalties, and the Master Dwarpet WILL be checking.
  6. Sign-ups are “First Come First Serve” so if you are interested in participating in the event, sign-up early. There will only be a limited number of player sign-ups allowed per server. Most likely 200.
  7. Below is a list of “Ritual Alchemy Recipes” that consist of required in-game items players must gather and submit to the Master Dwarpet in order for him to perform “The Ritual” and apply the desired effect to the weapon, armor, pet, or create the item specified in the recipe.
  8. You will have at least ONE WEEK to collect the required items for your chosen Alchemy Recipe. In one week the Master Dwarpet will begin visiting one server each day to collect the quest items and apply the alchemy enchantments. The dates that the Master Dwarpet will be visiting each server are posted in the on the event sign-up page.
  9. Players will be summoned to the Master Dwarpet's secret lair in the order that they were signed up on the day that the Dwarpet Is visiting their server.
  10. Players who are not online during the specific time, or are not online with the Master Dwarpet attempts to summon them will lose the chance to exchange their items.
  11. Since it can take a lot of time for the Master Dwarpet to get through all sign-ups on a specific server, additional days may be scheduled (IF NEEDED) if we run out of time.


If you inadvertently signed up more than once, please look here for information on how to remove yourself from the list: [2]

Recipes:

Category 1

Alchemists Transmute - Weapon Element Card "A"
This powerful magic spell transmutes materials into a specific A Class Weapon Element Card.
Ingredients:

Alchemists Lucky Weapon Piercing (Low)
Luck? The Master Dwarpet never fails at piercing, provided that the correct materials are handy. This spell adds ONE additional guaranteed piercing to a weapon. Effective up to 6th Piercing.
Ingredients:

Alchemists Lucky Weapon Piercing (High)
Luck? The Master Dwarpet never fails at piercing, provided that the correct materials are handy. This spell adds ONE additional guaranteed piercing to a weapon. Effective up to 10th Piercing.
Ingredients:

Slightly Stinky Concoction of Weapon Smelting (Low)
This ancient material alchemy technique creates a foul smelling concoction that will upgrade a normal (blue) or rare (green) weapon by +1. Effective up to +7. “Smells kinda funny…”
Ingredients:

Slightly Stinky Concoction of Weapon Smelting (High)
This ancient material alchemy technique creates a foul smelling concoction that will upgrade a normal (blue) or rare (green) weapon by +1. Effective up to +10. “Oh that's just nasty...”
Ingredients:

Irregular Concoction of Ultimate Creation
This ancient material alchemy technique creates an Ultimate Weapon from a +10 Weapon, provided the weapon is capable of becoming Ultimate. “You should probably wash your hands...”
Ingredients:

Unstable Concoction of Weapon Smelting (Low)
This ancient material alchemy technique creates a severely unstable concoction that will upgrade an Ultimate Weapon by +1. Only usable on Ultimate Weapons. Effective up to Ultimate +6. “I wouldn’t stand so close to it if I were you…”
Ingredients:

Unstable Concoction of Weapon Smelting (High)
This ancient material alchemy technique creates a severely unstable concoction that will upgrade an Ultimate Weapon by +1. Only usable on Ultimate Weapons. Effective up to Ultimate +9. “If you can read this, you’re probably already a pile of dust…”
Ingredients:

Unstable Concoction of Weapon Smelting (Ultimate)
This ancient material alchemy technique creates a severely unstable concoction that will upgrade an Ultimate Weapon by +1. Only usable on Ultimate Weapons. Effective up to Ultimate +10. “Not for noobs. :(”
Ingredients:


Category 2

Alchemists Lucky Armor Piercing
Luck? The Master Dwarpet never fails at piercing, provided that the correct materials are handy. This spell adds one additional guaranteed piercing to an Armor Suit. Effective up to 4th Piercing.
Ingredients:

Alchemists Transmute - Suit Element Card
This powerful magic spell transmutes materials into a specific 7% Suit Element Card.
Ingredients:

Aerodynamic Armor Adhesive
It’s funny how a little magic glue can enhance your armor, isn’t it? This Aerodynamic Armor Adhesive increases the armor upgrade value of ONE armor piece by +1. Effective up to +10.
Ingredients:

Enhanced Aerodynamic Armor Adhesive
It’s funny how a little magic glue can enhance your armor, isn’t it? This Enhanced Aerodynamic Armor Adhesive increases the armor upgrade value of ONE armor piece by +3. Effective up to +10.
Ingredients:

Category 3

Alchemists Potion of Polarized Awakening
Reverses negative awakenings on any weapon or armor to its polar opposite, making it a positive awakening instead. (Only works on ONE awakening stat. However, if you wish to reverse multiple awakenings on ONE item we will allow it, but you will need to bring materials for each stat that is being polarized.)
Ingredients:

Ritual of Superior Pet Enhancement
Increases a pet’s remaining lives by 3, increases its Experience to 99.99% of the current class, and raises the level in its current class by 3 (up to max level cap). Note: if the pet is dead, it will be revived.
Ingredients:


Log in to the account you wish to participate with and sign-up to participate in this event!