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FlyFF Material Alchemist Event II - FlyFF WIki

FlyFF Material Alchemist Event II

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FlyFF Material Alchemist Event II

...after much hard work, and subsequent failure, your unfriendly neighborhood Master Dwarpet has returned to Madrigal... and he's in one heck of a bad mood. Having failed to create the Ultimate Weapon, a concoction that would imbue him with the powers of the Clown Gods, the Master Dwarpet is at it again. Only this time, things will be a little different...


Timeline:


Friday, October 2nd: Sign-ups launched at noon (PST).
Friday, October 2nd: Recipes posted and rules updated.
Sunday, October 4th: Sign-ups are closed.
Tuesday, October 6th: The 250 randomly chosen players from each server will be posted.
Tuesday October 13th: The Alchemy Event II begins! The Dwarpet will visit all 8 servers from October 13th through October 22nd.

The event times will be 10:00AM to 1:00PM, then 2:30PM to 6:00PM PST.


Event Rules:

For any questions, concerns, or suggestions about this event, please email flyff@gala-net.com or visit the FAQ located here for general information: http://flyff-forum.gpotato.com/viewtopic.php?f=12&t=2707980


  • The FlyFF Alchemy Event is designed as sort of a GM run Quest Event with amazing rewards.
  • Players must sign-up using the web-form located here once the events are posted at 12:01PM (PST), October 2nd: http://flyff.gpotato.com/?m=events
  • Signing up DOES NOT guarantee you a spot. The maximum sign-ups allowed per server is 1,000. However, it is important to note that we will be taking the sign-ups and choosing 250 participants at random. The other folks who signed up will not be summoned during the event.
  • ONLY ONE sign-up per household is allowed. Multiple sign-ups from one household may be subject to removal. Evidence that one player has signed up on multiple accounts or multiple characters/servers will result in disqualification from the event, and action taken against their game accounts. So, please don’t do it.
  • There are 7 recipe categories. Each player can choose up to TWO recipes total and no more than ONE from a single category. Provided the required items are submitted, and unless otherwise noted, each recipe is only performed ONE TIME.
  • Players ARE NOT allowed to trade or mail items to another player or character in order to have multiple enhancements performed on the same item. Evidence of this occurring will be met with the harshest of penalties, and the Master Dwarpet WILL be checking.
  • Below is a list of “Ritual Alchemy Recipes” that consist of required in-game items players must gather and submit to the Master Dwarpet in order for him to perform “The Ritual” and apply the desired effect to the weapon, armor, pet, or create the item specified in the recipe.
  • You will have at least ONE WEEK to collect the required items for your chosen Alchemy Recipe after the the 250 participants are posted. In one week the Master Dwarpet will begin visiting one server each day to collect the quest items and apply the alchemy enchantments. The dates that the Master Dwarpet will be visiting each server will be posted either on the event sign-up page or on the global announcement for the event.
  • The lucky players who are randomly selected after the sign-up process will be summoned to the Master Dwarpet's secret lair on the day the event takes place on their server. failure to be online during the event will result in disqualification from the event.
  • Players MUST be at least level 45 to participate in the event.
  • The Master Dwarpet will attempt to summon players two times on each server. Once at some point during the event, and should they not be available the first time, the Master Dwarpet will attempt to summon again before the end of the event.
  • Recipes are listed below and are subject to change.


Event Flow:
This is a general outline of how each recipe is handled once you are summoned by the Master Dwarpet on your server's event day. If you do not have all items ready when you are summoned, you may be disqualified so please be sure you have everything you need.


  1. Should you be one of the lucky 250 players to participate on your server, the Master Dwarpet Summons you to his secret lair, most likely with an entire group of other players as well.
  2. Some rules are reiterated.
  3. When a player's name is called, they approach the Master Dwarpet.
  4. The Player then tells the Dwarpet which recipe they will be doing first. (One recipe at a time)
  5. The Master Dwarpet opens trade with the player.
  6. The player trades all items specified on the recipe as well as any items that need to have the recipe applied to them.
  7. The Master Dwarpet takes all items and returns the items with the applied enchantment, or the created item (depending on the recipe).


Color Code of Difficulty:
Easy to Medium
Medium to Hard
Difficult

Contents

Category 1: Weapons

Slightly Stinky Concoction of Weapon Smelting (Low)
This ancient material alchemy technique creates a foul smelling concoction that will upgrade a normal (blue) or rare (green) weapon by +1. Effective up to +7. “Smells kinda funny…”

Required Materials:

Slightly Stinky Concoction of Weapon Smelting (High)
This ancient material alchemy technique creates a foul smelling concoction that will upgrade a normal (blue) or rare (green) weapon by +1. Effective up to +10. “Oh that's just nasty...”

Required Materials:

Category 2: Pets

Permanent Pick-up Pet Trans!
The Alchemist channels his energies to transform your current pick-up pet to a completely different one that you choose! The available pets that your Pick-up Pet can be transformed to are the following: Baby Leyena, Baby Aibatt, Baby Luia, Baby Lawolf, Baby Cobra, Baby Cow, Baby Beagle, Baby Hamster, Baby Penguin, Baby Pig, Baby Robot, Cute Lamb, Baby Tiger, Little Mia, English Bulldog, Baby Chicken, Baby Turtle or Baby Iguana.

Required Materials:

  • Note: Any Pet Blessings on the pet will be lost!


Alchemists Pet Transformation
This delicate transformation requires 100% concentration. Only the most skilled alchemist can pull it off. If however, everything goes as planned, the alchemist is able to transform a raised pet into a completely different breed (Rabbit, Griffon, Unicorn, Tiger, Lion, Dragon, Fox). All stats remain intact.

Required Materials:

  • In order to transform the pet, a sacrificial animal must be given to the Dwarpet. The sacrificial animal must be the breed that the player desires the new pet to be, at any class.


Alchemist’s Potion of Polarized Pet Awakening
Reverses negative awakenings on any raised pet to it’s polar opposite, making it a positive awakening instead. (Only works on ONE awakening stat. However, if you wish to reverse multiple awakenings on ONE pet we will allow it, but you will need to bring materials for each stat that is being polarized.)

Required Materials:


Category 3: Summons

Please note that ALL summonings will take place instantly, so be ready. NO EXCEPTIONS. Also, if you meet the summoning and your party dies, there is no resummoning. The Alchemist is not responsible for loss of items or EXP. Use at your own risk.

Flask of Summoning: Clockworks
This strange flask allows the imbiber to summon Clockworks! Note: You may choose a private setting for your Clockworks encounter and bring up to 3 friends with you, or you may choose to summon the creature somewhere out in Madrigal for all to enjoy. (Note: Clockworks will not be summoned in a town, nor can it be used to grief players.)

Required Materials:


Flask of Summoning: Red Meteonyker This strange flask allows the imbiber to summon Red Meteonyker! Note: You may choose a private setting for your Red Meteonyker encounter and bring up to 3 friends with you, or you may choose to summon the creature somewhere out in Madrigal for all to enjoy. (Note: Red Meteonyker will not be summoned in a town, nor can it be used to grief players.)

Required Materials:


Category 4: Armor

Aerodynamic Armor Adhesive
It’s funny how a little magic glue can enhance your armor, isn’t it? This Aerodynamic Armor Adhesive increases the armor upgrade value of ONE armor piece by +1. Effective up to +10.

Required Materials:


Enhanced Aerodynamic Armor Adhesive
It’s funny how a little magic glue can enhance your armor, isn’t it? This Enhanced Aerodynamic Armor Adhesive increases the armor upgrade value of ONE armor piece by +3. Effective up to +10.

Required Materials:

Category 5: Accessories

Sticky Accessory Refining Goo
This strange goo is applied to any accessory (Capable of being upgraded) and increases its upgrade level by +1. Effective up to +16. Requires at least a +3 accessory.

Required Items:

  • Big Nipper x198
  • Dungeon Tarin Root x198
  • Moonstone Piece x50
  • Item Sacrifice x1
  • In order to upgrade the item, a sacrificial item must be given to the Dwarpet. The sacrificial item must be the same accessory, at any level of upgrade, as the accessory that the Dwarpet will refine.


Super Sticky Accessory Refining Goo
This strange goo is applied to any accessory (Capable of being upgraded) and increases its upgrade level by up to +1. Effective up to +18. Requires at least a +16 accessory.

Required Items:


Incredibly Sticky Accessory Refining Goo
This strange goo is applied to any accessory (Capable of being upgraded) and increases its upgrade level directly to +20. Requires at least a +18 accessory.

Required Materials:

Category 6: Elementing, Retrievals & Transferance

Vial of Vicious Elements: “Caution, contents HOT…”
Seemingly filled with the very elements themselves, this vial will increase the element attribute on a Weapon or Armor Suit by +1. Requires at least a +10 element. Effective up to +16.

Required Materials:


Potion of Vicious Elements: “Handle with care…”
Seemingly filled with the very elements themselves, this vial will increase the element attribute on a Weapon or Armor Suit by +1. Requires at least a +16 element. Effective up to +19.

Required Materials:


Flask of Vicious Elements: “If you can read this, you’re too close…”
Seemingly filled with the very elements themselves, this vial will increase the element attribute on a Weapon or Armor Suit by +1. Requires at least a +19 element. Effective up to +20.

Required Materials:

Alchemist Card Retrieval
The Alchemist uses his kooky powers to yank all cards out of any pierced suit, weapon or shield. This results in the destruction of the item, but the cards are returned to the player.

Required Materials:


Alchemist’s Potion of Awakening Transference
This nasty solvent removes the awakening from one item, and places it on another, overwriting the original awakening. The item with the awakening must be the same type of equipment as the item receiving the awakening: suit -> suit, weapon -> weapon, gaunt -> gaunt, shield -> shield, etc. Be aware that the item might sting against your skin for a few days afterwards. Does NOT include pets.

Required Materials:

  • UPDATE: The item from which the awakening is transferred will be returned to you clean.


Category 7: Cloaks

Alchemists Cloak Creation Low
I bet you didn’t know our little Dwarpet was also quite the Tailor, did you? The Alchemist is able to craft several different types of cloaks. Cloak of Low Strong, Cloak of Low Wisdom, Cloak of Low Accord, and Cloak of Low Quick.

Required Materials:


Alchemists Cloak Creation High
I bet you didn’t know our little Dwarpet was also quite the Tailor, did you? The Alchemist is able to craft several different types of cloaks. Cloak of Strong, Cloak of Wisdom, Cloak of Accord, and Cloak of Quick.

Required Materials:

Alchemists Cloak Creation Ultimate:
I bet you didn’t know our little Dwarpet was also quite the Tailor, did you? This ultimate cloak creation recipe allows the Dwarpet to create an amazing cloak, the Dragon Cloak of the Adept. (Formerly known as, Dragon Cloak 2).

Required Materials: